

Cream Unicorn Cookie flies around the park with the sugar butterflies in tow. Decorations spring to life as fluttering sugar butterflies. The silky mane and creamy tail turn into elegant locks of hair. The park magically returns to life as a lone pony, embraced by the purest of rainbows, opens their eyes. A merry-go-round begins to rotate slow and steady to a bygone song of the past. “A desolate amusement park lies in darkness. In-universe they are the ones that summoned the Disney cookies, wishing on a star for “a kingdom filled with new friends”. Unicorn Cream Cookie first appeared in Cookie Run Ovenbeak before making their way over to Kingdom with the Disney collaboration. Neither is a bad choice however with healers I tend to prefer Swift chocolate so that they can heal more frequently. The best toppings to use for Cream Unicorn Cookie are either solid almonds or swift chocolate depending on if you want less cooldown or more defense.

They are a bit less useful for PVE with the more frequent barrages of enemies but they’re still a solid unit thanks to their healing and damage reduction. Their ability to silence enemies is incredibly useful for PVP against other cookies as it completely stops them from using their own skills, making them a sitting duck and giving you an edge in battles. I’ve already seen them on many arena teams and it’s no surprise as to why. The one thing to keep in mind about Cream Unicorn however is that they only heal after their unicorn charge so you’ll want to time their attacks carefully so that your cookies don’t get knocked out before the healing actually starts.


Between all of this, your enemies will have a hard time causing major damage to the rest of your team. This is further amplified by the ability to silence enemies and stop them from moving or using their skills. Their buffs allow for high crit and damage reduction (which also stack up to three times). With that being said, the Unicorn’s true strength lies in preventing damage in the first place. Their healing is 1.6% of ATK per each 1% of HP lost, which is a huge amount of health regained especially after your team has taken a beating.
